Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen

This commit is contained in:
EvilFactory
2023-01-31 14:47:27 -03:00
parent bd5811eb48
commit 0c00839458
4 changed files with 15 additions and 7 deletions
@@ -102,9 +102,11 @@ namespace Barotrauma
{ {
if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); } if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); }
receiveQueue[id].Enqueue(netMessage); receiveQueue[id].Enqueue(netMessage);
#if DEBUG
LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later."); if (GameSettings.CurrentConfig.VerboseLogging)
#endif {
LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
}
} }
} }
@@ -54,7 +54,10 @@ namespace Barotrauma
} }
else else
{ {
LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}."); if (GameSettings.CurrentConfig.VerboseLogging)
{
LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
}
} }
} }
@@ -159,7 +159,7 @@ namespace Barotrauma
GameModes = GameModePreset.List.ToArray(); GameModes = GameModePreset.List.ToArray();
} }
private readonly List<SubmarineInfo> subs; private List<SubmarineInfo> subs;
public IReadOnlyList<SubmarineInfo> GetSubList() => subs; public IReadOnlyList<SubmarineInfo> GetSubList() => subs;
public void AddSub(SubmarineInfo sub) public void AddSub(SubmarineInfo sub)
@@ -71,11 +71,14 @@ namespace Barotrauma
} }
else else
{ {
if (GameSettings.CurrentConfig.VerboseLogging)
{
#if SERVER #if SERVER
LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}."); LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
#else #else
LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server."); LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
#endif #endif
}
} }
} }