Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen
This commit is contained in:
@@ -102,9 +102,11 @@ namespace Barotrauma
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{
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{
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if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); }
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if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); }
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receiveQueue[id].Enqueue(netMessage);
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receiveQueue[id].Enqueue(netMessage);
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#if DEBUG
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LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
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if (GameSettings.CurrentConfig.VerboseLogging)
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#endif
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{
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LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
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}
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}
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}
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}
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}
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@@ -54,7 +54,10 @@ namespace Barotrauma
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}
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}
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else
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else
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{
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{
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LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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}
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}
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}
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}
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}
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@@ -159,7 +159,7 @@ namespace Barotrauma
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GameModes = GameModePreset.List.ToArray();
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GameModes = GameModePreset.List.ToArray();
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}
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}
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private readonly List<SubmarineInfo> subs;
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private List<SubmarineInfo> subs;
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public IReadOnlyList<SubmarineInfo> GetSubList() => subs;
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public IReadOnlyList<SubmarineInfo> GetSubList() => subs;
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public void AddSub(SubmarineInfo sub)
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public void AddSub(SubmarineInfo sub)
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@@ -71,11 +71,14 @@ namespace Barotrauma
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}
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}
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else
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else
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{
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{
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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#if SERVER
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#if SERVER
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
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#else
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#else
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
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#endif
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#endif
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}
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}
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}
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}
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}
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