Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen

This commit is contained in:
EvilFactory
2023-01-31 14:47:27 -03:00
parent bd5811eb48
commit 0c00839458
4 changed files with 15 additions and 7 deletions
@@ -102,9 +102,11 @@ namespace Barotrauma
{ {
if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); } if (!receiveQueue.ContainsKey(id)) { receiveQueue[id] = new Queue<IReadMessage>(); }
receiveQueue[id].Enqueue(netMessage); receiveQueue[id].Enqueue(netMessage);
#if DEBUG
if (GameSettings.CurrentConfig.VerboseLogging)
{
LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later."); LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
#endif }
} }
} }
@@ -53,10 +53,13 @@ namespace Barotrauma
HandleNetMessage(netMessage, name, client); HandleNetMessage(netMessage, name, client);
} }
else else
{
if (GameSettings.CurrentConfig.VerboseLogging)
{ {
LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}."); LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
} }
} }
}
public IWriteMessage Start(string netMessageName) public IWriteMessage Start(string netMessageName)
{ {
@@ -159,7 +159,7 @@ namespace Barotrauma
GameModes = GameModePreset.List.ToArray(); GameModes = GameModePreset.List.ToArray();
} }
private readonly List<SubmarineInfo> subs; private List<SubmarineInfo> subs;
public IReadOnlyList<SubmarineInfo> GetSubList() => subs; public IReadOnlyList<SubmarineInfo> GetSubList() => subs;
public void AddSub(SubmarineInfo sub) public void AddSub(SubmarineInfo sub)
@@ -71,6 +71,8 @@ namespace Barotrauma
} }
else else
{ {
if (GameSettings.CurrentConfig.VerboseLogging)
{
#if SERVER #if SERVER
LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}."); LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
#else #else
@@ -78,6 +80,7 @@ namespace Barotrauma
#endif #endif
} }
} }
}
private void HandleNetMessageString(IReadMessage netMessage, Client client = null) private void HandleNetMessageString(IReadMessage netMessage, Client client = null)
{ {