Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen
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@@ -71,11 +71,14 @@ namespace Barotrauma
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}
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else
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{
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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#if SERVER
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from {GameServer.ClientLogName(client)}.");
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#else
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
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LuaCsLogger.LogError($"Received NetMessage for unknown name {name} from server.");
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#endif
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}
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}
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}
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