(2c8e14bca) Added edge variants for new environment base textures

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:54:50 +03:00
parent e9664d3639
commit 0bb541bce8
29 changed files with 438 additions and 405 deletions
@@ -13,7 +13,7 @@ namespace Barotrauma
public override string DebugTag => "combat";
public bool useCoolDown = true;
const float coolDown = 10.0f;
const float CoolDown = 10.0f;
public Character Enemy { get; private set; }
@@ -40,7 +40,6 @@ namespace Barotrauma
{
get
{
if (Weapon == null) { return null; }
if (_weaponComponent == null)
{
_weaponComponent =
@@ -65,8 +64,6 @@ namespace Barotrauma
private Hull retreatTarget;
private float coolDownTimer;
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
private float aimTimer;
public enum CombatMode
{
@@ -81,7 +78,7 @@ namespace Barotrauma
: base(character, objectiveManager, priorityModifier)
{
Enemy = enemy;
coolDownTimer = coolDown;
coolDownTimer = CoolDown;
findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
if (findSafety != null)
{
@@ -130,7 +127,7 @@ namespace Barotrauma
}
if (abandon) { return; }
Arm(deltaTime);
Move();
Move(deltaTime);
}
private void Arm(float deltaTime)
@@ -151,9 +148,9 @@ namespace Barotrauma
{
Mode = CombatMode.Retreat;
}
else if (Equip())
if (Equip())
{
if (Reload())
if (Reload(deltaTime))
{
Attack(deltaTime);
}
@@ -166,16 +163,16 @@ namespace Barotrauma
}
}
private void Move()
private void Move(float deltaTime)
{
switch (Mode)
{
case CombatMode.Offensive:
Engage();
Engage(deltaTime);
break;
case CombatMode.Defensive:
case CombatMode.Retreat:
Retreat();
Retreat(deltaTime);
break;
default:
throw new NotImplementedException();
@@ -266,7 +263,6 @@ namespace Barotrauma
if (character.Inventory.TryPutItem(Weapon, character, slots))
{
Weapon.Equip(character);
aimTimer = Rand.Range(1f, 2f);
}
else
{
@@ -277,7 +273,7 @@ namespace Barotrauma
return true;
}
private void Retreat()
private void Retreat(float deltaTime)
{
if (followTargetObjective != null)
{
@@ -298,7 +294,7 @@ namespace Barotrauma
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
}
private void Engage()
private void Engage(float deltaTime)
{
retreatTarget = null;
if (retreatObjective != null)
@@ -327,7 +323,7 @@ namespace Barotrauma
});
}
private bool Reload()
private bool Reload(float deltaTime)
{
if (WeaponComponent != null && WeaponComponent.requiredItems.ContainsKey(RelatedItem.RelationType.Contained))
{
@@ -350,6 +346,7 @@ namespace Barotrauma
return reloadWeaponObjective == null || reloadWeaponObjective.IsCompleted();
}
private IEnumerable<FarseerPhysics.Dynamics.Body> myBodies;
private void Attack(float deltaTime)
{
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
@@ -374,16 +371,6 @@ namespace Barotrauma
character.SetInput(InputType.Aim, false, true);
}
}
bool isFacing = character.AnimController.Dir > 0 && Enemy.WorldPosition.X > character.WorldPosition.X || character.AnimController.Dir < 0 && Enemy.WorldPosition.X < character.WorldPosition.X;
if (!isFacing)
{
aimTimer = Rand.Range(1f, 2f);
}
if (aimTimer > 0)
{
aimTimer -= deltaTime;
return;
}
if (WeaponComponent is MeleeWeapon meleeWeapon)
{
if (squaredDistance <= meleeWeapon.Range * meleeWeapon.Range)
@@ -421,7 +408,6 @@ namespace Barotrauma
{
character.SetInput(InputType.Shoot, false, true);
Weapon.Use(deltaTime, character);
aimTimer = Rand.Range(0.5f, 1f);
}
}
}
@@ -425,6 +425,31 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -73,21 +73,6 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -126,6 +126,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -696,6 +696,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
}
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;
public Vector2 Point2;
public Vector2? Intersection;
public float Dot;
public Vector2 AvoidStrength;
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
{
Point1 = edge.Point1;
Point2 = edge.Point2;
Intersection = intersection;
Dot = dot;
AvoidStrength = avoidStrength;
}
}
//edge point 1, edge point 2, avoid strength
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
@@ -1772,6 +1772,10 @@ namespace Barotrauma
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
if (!broken)
{
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
}
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
@@ -227,6 +227,25 @@ namespace Barotrauma
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect
{
get