(5154265e6) Don't round ItemLabel text positions to the nearest pixel (causes weird looking "jitter" when the sub moves)

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:27:25 +03:00
parent a97e356b0a
commit 0b8005f721
3 changed files with 57 additions and 3 deletions
@@ -26,6 +26,8 @@ namespace Barotrauma
public bool Wrap;
public bool RoundToNearestPixel = true;
private bool overflowClipActive;
public bool OverflowClip;
@@ -329,8 +331,11 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(text))
{
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
if (RoundToNearestPixel)
{
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
}
Font.DrawString(spriteBatch,
Wrap ? wrappedText : text,
@@ -105,7 +105,8 @@ namespace Barotrauma.Items.Components
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
{
TextDepth = item.SpriteDepth - 0.0001f,
TextDepth = item.SpriteDepth - 0.00001f,
RoundToNearestPixel = false,
TextScale = TextScale
};
}