Merge pull request #6 from Regalis11/master
Thunder Under The Ice repo update
This commit is contained in:
@@ -381,7 +381,7 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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if (respawnManager != null) { respawnManager.Update(deltaTime); }
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respawnManager?.Update(deltaTime);
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entityEventManager.Update(connectedClients);
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@@ -409,10 +409,7 @@ namespace Barotrauma.Networking
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}
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}
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if (TraitorManager != null)
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{
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TraitorManager.Update(deltaTime);
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}
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TraitorManager?.Update(deltaTime);
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if (serverSettings.Voting.VoteRunning)
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{
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@@ -436,7 +433,7 @@ namespace Barotrauma.Networking
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connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated);
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bool subAtLevelEnd = false;
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if (Submarine.MainSub != null && Submarine.MainSubs[1] == null)
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if (Submarine.MainSub != null && !(GameMain.GameSession.GameMode is PvPMode))
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{
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if (Level.Loaded?.EndOutpost != null)
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{
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@@ -491,8 +488,10 @@ namespace Barotrauma.Networking
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}
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else if (isCrewDead && (GameMain.GameSession?.GameMode is CampaignMode))
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{
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#if !DEBUG
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endRoundDelay = 1.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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else
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{
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@@ -540,7 +539,8 @@ namespace Barotrauma.Networking
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initiatedStartGame = false;
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}
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}
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else if (Screen.Selected == GameMain.NetLobbyScreen && !gameStarted && !initiatedStartGame)
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else if (Screen.Selected == GameMain.NetLobbyScreen && !gameStarted && !initiatedStartGame &&
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(GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign || GameMain.GameSession?.GameMode is MultiPlayerCampaign))
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{
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if (serverSettings.AutoRestart)
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{
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@@ -1210,6 +1210,7 @@ namespace Barotrauma.Networking
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mpCampaign.ServerReadCrew(inc, sender);
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}
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}
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private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
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{
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sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
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@@ -1318,6 +1319,12 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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if (mpCampaign != null && Level.IsLoadedOutpost)
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{
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mpCampaign.SaveInventories();
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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EndGame();
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}
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}
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@@ -1495,7 +1502,6 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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}
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private void ClientWrite(Client c)
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{
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if (gameStarted && c.InGame)
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@@ -1896,6 +1902,7 @@ namespace Barotrauma.Networking
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}
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outmsg.Write(serverSettings.RadiationEnabled);
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outmsg.Write((byte)serverSettings.MaxMissionCount);
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}
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else
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{
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@@ -2254,10 +2261,6 @@ namespace Barotrauma.Networking
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{
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client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
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}
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else
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{
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client.CharacterInfo.ClearCurrentOrders();
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}
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characterInfos.Add(client.CharacterInfo);
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if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
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{
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@@ -2343,7 +2346,8 @@ namespace Barotrauma.Networking
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else
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{
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characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
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characterData.ApplyHealthData(spawnedCharacter.Info, spawnedCharacter);
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characterData.ApplyHealthData(spawnedCharacter);
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characterData.ApplyOrderData(spawnedCharacter);
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spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
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characterData.HasSpawned = true;
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}
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@@ -2365,7 +2369,7 @@ namespace Barotrauma.Networking
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if (hadBots)
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{
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//loaded existing bots -> init them
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crewManager?.InitRound();
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crewManager.InitRound();
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}
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else
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{
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@@ -2375,6 +2379,7 @@ namespace Barotrauma.Networking
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}
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campaign?.LoadPets();
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crewManager?.LoadActiveOrders();
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foreach (Submarine sub in Submarine.MainSubs)
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{
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@@ -2526,6 +2531,8 @@ namespace Barotrauma.Networking
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{
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mission.ServerWriteInitial(msg, client);
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}
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msg.Write(GameMain.GameSession.CrewManager != null);
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GameMain.GameSession.CrewManager?.ServerWriteActiveOrders(msg);
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}
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public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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@@ -3289,7 +3296,6 @@ namespace Barotrauma.Networking
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if (voteType != VoteType.PurchaseSub)
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{
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SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub, true);
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}
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serverSettings.Voting.StopSubmarineVote(true);
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@@ -3329,7 +3335,6 @@ namespace Barotrauma.Networking
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serverSettings.SaveClientPermissions();
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}
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private IEnumerable<object> SendClientPermissionsAfterClientListSynced(Client recipient, Client client)
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{
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
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@@ -3346,7 +3351,6 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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private void SendClientPermissions(Client recipient, Client client)
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{
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if (recipient?.Connection == null) { return; }
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