Unstable 0.1400.2.0 (a mimir edition)
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@@ -130,7 +130,7 @@ namespace Barotrauma
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float displayRange = Attack.Range;
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Vector2 cameraPos = Character.Controlled != null ? Character.Controlled.WorldPosition : GameMain.GameScreen.Cam.Position;
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Vector2 cameraPos = GameMain.GameScreen.Cam.Position;
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float cameraDist = Vector2.Distance(cameraPos, worldPosition) / 2.0f;
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GameMain.GameScreen.Cam.Shake = cameraShake * Math.Max((cameraShakeRange - cameraDist) / cameraShakeRange, 0.0f);
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#if CLIENT
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