Unstable 0.1400.2.0 (a mimir edition)
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@@ -182,13 +182,6 @@ namespace Barotrauma
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{
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if (disallowed) { return; }
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if (Rand.Value(Rand.RandSync.Server) > prefab.SpawnProbability)
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{
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spawnPos = null;
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Finished();
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return;
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}
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spawnPos = Vector2.Zero;
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var availablePositions = GetAvailableSpawnPositions();
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var chosenPosition = new Level.InterestingPosition(Point.Zero, Level.PositionType.MainPath, isValid: false);
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