Unstable 0.1400.2.0 (a mimir edition)
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@@ -179,7 +179,7 @@ namespace Barotrauma
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{
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if (speaker == null) { return; }
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speaker.CampaignInteractionType = CampaignMode.InteractionType.None;
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speaker.ActiveConversation = this;
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speaker.ActiveConversation = null;
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speaker.SetCustomInteract(null, null);
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(speaker, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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@@ -48,9 +48,9 @@ namespace Barotrauma
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}
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else
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{
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foreach (var goToObjective in humanAiController.ObjectiveManager.GetActiveObjectives<AIObjectiveGoTo>())
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foreach (var objective in humanAiController.ObjectiveManager.Objectives)
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{
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if (goToObjective.Target == target)
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if (objective is AIObjectiveGoTo goToObjective && goToObjective.Target == target)
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{
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goToObjective.Abandon = true;
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}
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@@ -47,7 +47,7 @@ namespace Barotrauma
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bool hasValidTargets = false;
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foreach (Entity target in targets)
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{
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if (target is Character character && character.Inventory != null)
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if (target is Character character && character.Inventory != null || target is Item)
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{
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hasValidTargets = true;
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break;
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@@ -55,20 +55,31 @@ namespace Barotrauma
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}
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if (!hasValidTargets) { return; }
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List<Item> usedItems = new List<Item>();
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HashSet<Item> removedItems = new HashSet<Item>();
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foreach (Entity target in targets)
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{
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Inventory inventory = (target as Character)?.Inventory;
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if (inventory == null) { continue; }
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while (usedItems.Count < Amount)
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if (inventory != null)
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{
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var item = inventory.FindItem(it =>
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it != null &&
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!usedItems.Contains(it) &&
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it.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase), recursive: true);
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if (item == null) { break; }
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Entity.Spawner.AddToRemoveQueue(item);
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usedItems.Add(item);
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while (removedItems.Count < Amount)
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{
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var item = inventory.FindItem(it =>
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it != null &&
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!removedItems.Contains(it) &&
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it.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase), recursive: true);
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if (item == null) { break; }
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Entity.Spawner.AddToRemoveQueue(item);
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removedItems.Add(item);
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}
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}
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else if (target is Item item)
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{
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if (item.Prefab.Identifier.Equals(ItemIdentifier, StringComparison.InvariantCultureIgnoreCase))
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{
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Entity.Spawner.AddToRemoveQueue(item);
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removedItems.Add(item);
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if (removedItems.Count >= Amount) { break; }
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}
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}
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}
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isFinished = true;
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@@ -107,27 +107,32 @@ namespace Barotrauma
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if (!string.IsNullOrEmpty(NPCSetIdentifier) && !string.IsNullOrEmpty(NPCIdentifier))
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{
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HumanPrefab humanPrefab = NPCSet.Get(NPCSetIdentifier, NPCIdentifier);
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ISpatialEntity spawnPos = GetSpawnPos();
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Entity.Spawner.AddToSpawnQueue(CharacterPrefab.HumanSpeciesName, OffsetSpawnPos(spawnPos?.WorldPosition ?? Vector2.Zero, 100.0f), humanPrefab.GetCharacterInfo(), onSpawn: newCharacter =>
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if (humanPrefab != null)
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{
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newCharacter.TeamID = CharacterTeamType.FriendlyNPC;
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newCharacter.EnableDespawn = false;
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humanPrefab.GiveItems(newCharacter, newCharacter.Submarine);
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if (LootingIsStealing)
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ISpatialEntity spawnPos = GetSpawnPos();
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Entity.Spawner.AddToSpawnQueue(CharacterPrefab.HumanSpeciesName, OffsetSpawnPos(spawnPos?.WorldPosition ?? Vector2.Zero, 100.0f), humanPrefab.GetCharacterInfo(), onSpawn: newCharacter =>
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{
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foreach (Item item in newCharacter.Inventory.AllItems)
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if (newCharacter == null) { return; }
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newCharacter.Prefab = humanPrefab;
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newCharacter.TeamID = CharacterTeamType.FriendlyNPC;
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newCharacter.EnableDespawn = false;
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humanPrefab.GiveItems(newCharacter, newCharacter.Submarine);
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if (LootingIsStealing)
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{
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item.SpawnedInOutpost = true;
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item.AllowStealing = false;
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foreach (Item item in newCharacter.Inventory.AllItems)
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{
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item.SpawnedInOutpost = true;
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item.AllowStealing = false;
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}
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}
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}
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humanPrefab.InitializeCharacter(newCharacter, spawnPos);
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if (!string.IsNullOrEmpty(TargetTag) && newCharacter != null)
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{
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ParentEvent.AddTarget(TargetTag, newCharacter);
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}
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spawnedEntity = newCharacter;
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});
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humanPrefab.InitializeCharacter(newCharacter, spawnPos);
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if (!string.IsNullOrEmpty(TargetTag) && newCharacter != null)
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{
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ParentEvent.AddTarget(TargetTag, newCharacter);
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}
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spawnedEntity = newCharacter;
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});
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}
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}
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else if (!string.IsNullOrEmpty(SpeciesName))
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{
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@@ -197,8 +202,7 @@ namespace Barotrauma
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}
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}
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spawned = true;
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spawned = true;
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}
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public static Vector2 OffsetSpawnPos(Vector2 pos, float offsetAmount)
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@@ -6,7 +6,7 @@ namespace Barotrauma
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{
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class TagAction : EventAction
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{
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public enum SubType { Any= 0, Player = 1, Outpost = 2, Wreck = 4, BeaconStation = 8 }
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public enum SubType { Any = 0, Player = 1, Outpost = 2, Wreck = 4, BeaconStation = 8 }
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[Serialize("", true)]
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public string Criteria { get; set; }
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@@ -67,6 +67,16 @@ namespace Barotrauma
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#endif
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}
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private void TagHumansByIdentifier(string identifier)
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{
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foreach (Character c in Character.CharacterList)
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{
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if (c.Prefab?.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase) ?? false)
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{
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ParentEvent.AddTarget(Tag, c);
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}
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}
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}
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private void TagStructuresByIdentifier(string identifier)
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{
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ParentEvent.AddTargetPredicate(Tag, e => e is Structure s && SubmarineTypeMatches(s.Submarine) && s.Prefab.Identifier.Equals(identifier, StringComparison.InvariantCultureIgnoreCase));
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@@ -122,6 +132,9 @@ namespace Barotrauma
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case "crew":
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TagCrew();
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break;
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case "humanprefabidentifier":
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if (kvp.Length > 1) { TagHumansByIdentifier(kvp[1].Trim()); }
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break;
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case "structureidentifier":
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if (kvp.Length > 1) { TagStructuresByIdentifier(kvp[1].Trim()); }
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break;
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@@ -122,6 +122,7 @@ namespace Barotrauma
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{
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npcOrItem = npc;
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npc.CampaignInteractionType = CampaignMode.InteractionType.Examine;
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npc.RequireConsciousnessForCustomInteract = false;
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#if CLIENT
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npc.SetCustomInteract(
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(speaker, player) => { if (e1 == speaker) { Trigger(speaker, player); } else { Trigger(player, speaker); } },
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@@ -132,7 +133,6 @@ namespace Barotrauma
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TextManager.Get("CampaignInteraction.Talk"));
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GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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#endif
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npc.RequireConsciousnessForCustomInteract = false;
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}
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return;
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@@ -176,6 +176,9 @@ namespace Barotrauma
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npc.CampaignInteractionType = CampaignMode.InteractionType.None;
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npc.SetCustomInteract(null, null);
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npc.RequireConsciousnessForCustomInteract = true;
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#if SERVER
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GameMain.NetworkMember.CreateEntityEvent(npc, new object[] { NetEntityEvent.Type.AssignCampaignInteraction });
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#endif
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}
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else if (npcOrItem.TryGet(out Item item))
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{
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