Unstable 0.1400.2.0 (a mimir edition)
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+5
-2
@@ -38,10 +38,13 @@ namespace Barotrauma
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Priority = 0;
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Abandon = true;
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}
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else if (HumanAIController.IsTrueForAnyCrewMember(other => other != HumanAIController && other.Character.IsBot && other.ObjectiveManager.GetActiveObjective<AIObjectiveFixLeak>()?.Leak == Leak))
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else if (HumanAIController.IsTrueForAnyCrewMember(
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other => other != HumanAIController &&
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other.Character.IsBot &&
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other.ObjectiveManager.GetActiveObjective<AIObjectiveFixLeaks>() is AIObjectiveFixLeaks fixLeaks &&
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fixLeaks.SubObjectives.Any(so => so is AIObjectiveFixLeak fixObjective && fixObjective.Leak == Leak)))
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{
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Priority = 0;
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Abandon = true;
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}
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else
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{
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