Unstable 0.1400.2.0 (a mimir edition)
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@@ -1094,7 +1094,10 @@ namespace Barotrauma.Items.Components
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if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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//don't show the docking ports of the opposing team on the sonar
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if (item.Submarine != null && item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle && dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
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if (item.Submarine != null &&
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item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
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dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
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dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
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{
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// specifically checking for friendlyNPC seems more logical here
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if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
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