Unstable 0.1400.2.0 (a mimir edition)
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@@ -611,5 +611,6 @@ namespace Barotrauma.Items.Components
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}
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OnResolutionChanged();
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}
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public virtual void AddTooltipInfo(ref string description) { }
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}
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}
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@@ -1094,7 +1094,10 @@ namespace Barotrauma.Items.Components
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if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
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//don't show the docking ports of the opposing team on the sonar
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if (item.Submarine != null && item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle && dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
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if (item.Submarine != null &&
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item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
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dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
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dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
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{
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// specifically checking for friendlyNPC seems more logical here
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if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
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@@ -367,9 +367,9 @@ namespace Barotrauma.Items.Components
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//a wire has been selected -> check if we should start dragging one of the nodes
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float nodeSelectDist = 10, sectionSelectDist = 5;
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highlightedNodeIndex = null;
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if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList[0] is Item)
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if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList.FirstOrDefault() is Item selectedItem)
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{
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Wire selectedWire = ((Item)MapEntity.SelectedList[0]).GetComponent<Wire>();
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Wire selectedWire = selectedItem.GetComponent<Wire>();
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if (selectedWire != null)
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{
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@@ -267,7 +267,7 @@ namespace Barotrauma.Items.Components
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}
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else if (chargeSoundChannel != null)
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{
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chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(1f, 2f, chargeRatio);
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chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
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}
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break;
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default:
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@@ -363,13 +363,13 @@ namespace Barotrauma.Items.Components
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float chargeRatio = currentChargeTime / MaxChargeTime;
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foreach (Tuple<Sprite, Vector2> chargeSprite in chargeSprites)
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foreach ((Sprite chargeSprite, Vector2 position) in chargeSprites)
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{
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chargeSprite.Item1?.Draw(spriteBatch,
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drawPos - MathUtils.RotatePoint(new Vector2(chargeSprite.Item2.X * chargeRatio, chargeSprite.Item2.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
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chargeSprite?.Draw(spriteBatch,
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drawPos - MathUtils.RotatePoint(new Vector2(position.X * chargeRatio, position.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
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item.SpriteColor,
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rotation + MathHelper.PiOver2, item.Scale,
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SpriteEffects.None, item.SpriteDepth + (chargeSprite.Item1.Depth - item.Sprite.Depth));
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SpriteEffects.None, item.SpriteDepth + (chargeSprite.Depth - item.Sprite.Depth));
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}
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int spinningBarrelCount = spinningBarrelSprites.Count;
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@@ -380,7 +380,7 @@ namespace Barotrauma.Items.Components
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Sprite spinningBarrel = spinningBarrelSprites[i];
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float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
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float newDepth = spinningBarrel.Depth + (barrelCirclePosition > HalfCircle ? -0.001f : 0.001f);
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float newDepth = item.SpriteDepth + (spinningBarrel.Depth - item.Sprite.Depth) + (barrelCirclePosition > HalfCircle ? 0.0f : 0.001f);
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float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
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float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
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@@ -0,0 +1,50 @@
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using System;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Wearable
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{
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private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
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{
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string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
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description += $"\n ‖color:{colorStr}‖-{Math.Round((1 - damageMultiplier) * 100)}%‖color:end‖ {TextManager.Get("AfflictionName." + afflictionIdentifier, true) ?? afflictionIdentifier}";
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}
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public override void AddTooltipInfo(ref string description)
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{
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if (damageModifiers.Any(d => d.DamageMultiplier != 1f) || SkillModifiers.Any())
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{
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description += "\n";
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}
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if (damageModifiers.Any())
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{
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foreach (DamageModifier damageModifier in damageModifiers)
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{
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if (damageModifier.DamageMultiplier == 1f)
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{
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continue;
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}
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foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
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{
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GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
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}
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foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionTypes)
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{
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GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
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}
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}
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}
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if (SkillModifiers.Any())
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{
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foreach (var skillModifier in SkillModifiers)
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{
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string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
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description += $"\n ‖color:{colorStr}‖+{skillModifier.Value}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
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}
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}
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}
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}
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}
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