Unstable 0.1400.2.0 (a mimir edition)
This commit is contained in:
@@ -239,6 +239,9 @@ namespace Barotrauma
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private static SavingIndicatorState savingIndicatorState = SavingIndicatorState.None;
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private static float? timeUntilSavingIndicatorDisabled;
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private static string loadedSpritesText;
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private static DateTime loadedSpritesUpdateTime;
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private enum SavingIndicatorState
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{
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None,
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@@ -454,9 +457,12 @@ namespace Barotrauma
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"Particle count: " + GameMain.ParticleManager.ParticleCount + "/" + GameMain.ParticleManager.MaxParticles,
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Color.Lerp(GUI.Style.Green, GUI.Style.Red, (GameMain.ParticleManager.ParticleCount / (float)GameMain.ParticleManager.MaxParticles)), Color.Black * 0.5f, 0, SmallFont);
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DrawString(spriteBatch, new Vector2(10, 115),
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"Loaded sprites: " + Sprite.LoadedSprites.Count() + "\n(" + Sprite.LoadedSprites.Select(s => s.FilePath).Distinct().Count() + " unique textures)",
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Color.White, Color.Black * 0.5f, 0, SmallFont);
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if (loadedSpritesText == null || DateTime.Now > loadedSpritesUpdateTime)
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{
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loadedSpritesText = "Loaded sprites: " + Sprite.LoadedSprites.Count() + "\n(" + Sprite.LoadedSprites.Select(s => s.FilePath).Distinct().Count() + " unique textures)";
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loadedSpritesUpdateTime = DateTime.Now + new TimeSpan(0, 0, seconds: 5);
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}
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DrawString(spriteBatch, new Vector2(10, 115), loadedSpritesText, Color.White, Color.Black * 0.5f, 0, SmallFont);
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if (debugDrawSounds)
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{
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@@ -1365,8 +1371,9 @@ namespace Barotrauma
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float screenDist = Vector2.Distance(cam.WorldToScreen(cam.WorldViewCenter), targetScreenPos);
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float angle = MathUtils.VectorToAngle(diff);
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float originalAngle = angle;
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float minAngleDiff = 0.05f;
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const float minAngleDiff = 0.05f;
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bool overlapFound = true;
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int iterations = 0;
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while (overlapFound && iterations < 10)
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@@ -1388,18 +1395,24 @@ namespace Barotrauma
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usedIndicatorAngles.Add(angle);
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Vector2 unclampedDiff = new Vector2(
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(float)Math.Cos(angle) * screenDist,
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(float)-Math.Sin(angle) * screenDist);
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Vector2 iconDiff = new Vector2(
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(float)Math.Cos(angle) * Math.Min(GameMain.GraphicsWidth * 0.4f, screenDist + 10),
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(float)-Math.Sin(angle) * Math.Min(GameMain.GraphicsHeight * 0.4f, screenDist + 10));
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angle = MathHelper.Lerp(originalAngle, angle, MathHelper.Clamp(((screenDist + 10f) - iconDiff.Length()) / 10f, 0f, 1f));
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/*Vector2 unclampedDiff = new Vector2(
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(float)Math.Cos(angle) * screenDist,
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(float)-Math.Sin(angle) * screenDist);*/
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iconDiff = new Vector2(
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(float)Math.Cos(angle) * Math.Min(GameMain.GraphicsWidth * 0.4f, screenDist),
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(float)-Math.Sin(angle) * Math.Min(GameMain.GraphicsHeight * 0.4f, screenDist));
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Vector2 iconPos = cam.WorldToScreen(cam.WorldViewCenter) + iconDiff;
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sprite.Draw(spriteBatch, iconPos, color * alpha, rotate: 0.0f, scale: symbolScale);
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if (unclampedDiff.Length() - 10 > iconDiff.Length())
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if (/*unclampedDiff.Length()*/ screenDist - 10 > iconDiff.Length())
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{
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Vector2 normalizedDiff = Vector2.Normalize(targetScreenPos - iconPos);
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Vector2 arrowOffset = normalizedDiff * sprite.size.X * symbolScale * 0.7f;
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@@ -838,6 +838,7 @@ namespace Barotrauma
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{
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bool hasPermissions = HasPermissions;
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HashSet<GUIComponent> existingItemFrames = new HashSet<GUIComponent>();
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bool refreshingBuyList = listBox == shoppingCrateBuyList;
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int totalPrice = 0;
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foreach (PurchasedItem item in items)
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{
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@@ -859,6 +860,7 @@ namespace Barotrauma
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{
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numInput.UserData = item;
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numInput.Enabled = hasPermissions;
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numInput.MaxValueInt = GetMaxAvailable(item.ItemPrefab, refreshingBuyList ? StoreTab.Buy : StoreTab.Sell);
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}
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SetOwnedLabelText(itemFrame);
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SetItemFrameStatus(itemFrame, hasPermissions);
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@@ -873,7 +875,7 @@ namespace Barotrauma
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}
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suppressBuySell = false;
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var price = listBox == shoppingCrateBuyList ?
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var price = refreshingBuyList ?
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CurrentLocation.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo) :
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CurrentLocation.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo);
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totalPrice += item.Quantity * price;
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@@ -884,7 +886,7 @@ namespace Barotrauma
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SortItems(listBox, SortingMethod.CategoryAsc);
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listBox.UpdateScrollBarSize();
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if (listBox == shoppingCrateBuyList)
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if (refreshingBuyList)
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{
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buyTotal = totalPrice;
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if (IsBuying) { SetShoppingCrateTotalText(); }
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@@ -12,7 +12,8 @@ namespace Barotrauma
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private const int submarinesPerPage = 4;
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private int currentPage = 1;
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private int pageCount;
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private bool transferService, purchaseService, initialized;
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private readonly bool transferService, purchaseService;
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private bool initialized;
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private int deliveryFee;
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private string deliveryLocationName;
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@@ -27,12 +28,12 @@ namespace Barotrauma
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private int selectionIndicatorThickness;
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private GUIImage listBackground;
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private List<SubmarineInfo> subsToShow;
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private SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
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private readonly List<SubmarineInfo> subsToShow;
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private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
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private SubmarineInfo selectedSubmarine = null;
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private string purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyShorthandText, currencyLongText;
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private RectTransform parent;
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private Action closeAction;
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private readonly RectTransform parent;
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private readonly Action closeAction;
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private Sprite pageIndicator;
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public static readonly string[] DeliveryTextVariables = new string[] { "[submarinename1]", "[location1]", "[location2]", "[submarinename2]", "[amount]", "[currencyname]" };
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@@ -42,7 +43,7 @@ namespace Barotrauma
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private static readonly string[] notEnoughCreditsDeliveryTextVariables = new string[] { "[currencyname]", "[submarinename]", "[location1]", "[location2]" };
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private static readonly string[] notEnoughCreditsPurchaseTextVariables = new string[] { "[currencyname]", "[submarinename]" };
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private string[] messageBoxOptions;
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private readonly string[] messageBoxOptions;
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public const int DeliveryFeePerDistanceTravelled = 1000;
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public static bool ContentRefreshRequired = false;
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@@ -65,7 +66,7 @@ namespace Barotrauma
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public SubmarineSelection(bool transfer, Action closeAction, RectTransform parent)
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{
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if (GameMain.GameSession.Campaign == null) return;
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if (GameMain.GameSession.Campaign == null) { return; }
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transferService = transfer;
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purchaseService = !transfer;
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@@ -83,7 +84,7 @@ namespace Barotrauma
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messageBoxOptions = new string[2] { TextManager.Get("Yes") + " " + TextManager.Get("initiatevoting"), TextManager.Get("Cancel") };
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}
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if (Submarine.MainSub?.Info == null) return;
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if (Submarine.MainSub?.Info == null) { return; }
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Initialize();
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}
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@@ -184,8 +185,10 @@ namespace Barotrauma
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for (int i = 0; i < submarineDisplays.Length; i++)
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{
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SubmarineDisplayContent submarineDisplayElement = new SubmarineDisplayContent();
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submarineDisplayElement.background = new GUIFrame(new RectTransform(new Vector2(1f / submarinesPerPage, 1f), submarineHorizontalGroup.RectTransform), style: null, new Color(8, 13, 19));
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SubmarineDisplayContent submarineDisplayElement = new SubmarineDisplayContent
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{
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background = new GUIFrame(new RectTransform(new Vector2(1f / submarinesPerPage, 1f), submarineHorizontalGroup.RectTransform), style: null, new Color(8, 13, 19))
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};
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submarineDisplayElement.submarineImage = new GUIImage(new RectTransform(new Vector2(0.8f, 1f), submarineDisplayElement.background.RectTransform, Anchor.Center), null, true);
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submarineDisplayElement.middleTextBlock = new GUITextBlock(new RectTransform(new Vector2(0.8f, 1f), submarineDisplayElement.background.RectTransform, Anchor.Center), string.Empty, textAlignment: Alignment.Center);
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submarineDisplayElement.submarineName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.1f), submarineDisplayElement.background.RectTransform, Anchor.TopCenter, Pivot.TopCenter) { AbsoluteOffset = new Point(0, HUDLayoutSettings.Padding) }, string.Empty, textAlignment: Alignment.Center, font: GUI.SubHeadingFont);
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@@ -433,7 +436,7 @@ namespace Barotrauma
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private SubmarineInfo GetSubToDisplay(int index)
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{
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if (subsToShow.Count <= index || index < 0) return null;
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if (subsToShow.Count <= index || index < 0) { return null; }
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return subsToShow[index];
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}
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@@ -112,10 +112,10 @@ namespace Barotrauma
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{
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switch (selectedUpgradeTab)
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{
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case UpgradeTab.Repairs:
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case UpgradeTab.Repairs:
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SelectTab(UpgradeTab.Repairs);
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break;
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case UpgradeTab.Upgrade:
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break;
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case UpgradeTab.Upgrade:
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RefreshUpgradeList();
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foreach (var itemPreview in itemPreviews)
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{
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@@ -123,7 +123,7 @@ namespace Barotrauma
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if (!(itemPreview.Value is GUIImage image)) { continue; }
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image.Sprite = itemPreview.Key.PendingItemSwap.UpgradePreviewSprite;
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}
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break;
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break;
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}
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}
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@@ -170,6 +170,11 @@ namespace Barotrauma
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// ReSharper disable once PossibleMultipleEnumeration
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UpdateCategoryIndicators(indicators, component, data.Prefabs, data.Category, campaign, drawnSubmarine, applicableCategories);
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}
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var customizeButton = component.FindChild("customizebutton", true);
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if (customizeButton != null)
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{
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customizeButton.Visible = HasSwappableItems(data.Category);
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}
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}
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// reset the order first
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@@ -625,6 +630,20 @@ namespace Barotrauma
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frameChild.DefaultColor = frameChild.Color;
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frameChild.Color = Color.Transparent;
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var weaponSwitchBg = new GUIButton(new RectTransform(new Vector2(0.65f), frameChild.RectTransform, Anchor.TopRight, scaleBasis: ScaleBasis.Smallest)
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{ RelativeOffset = new Vector2(0.04f, 0.0f) }, style: "WeaponSwitchTab")
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{
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Visible = false,
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CanBeSelected = false,
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UserData = "customizebutton"
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};
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weaponSwitchBg.DefaultColor = weaponSwitchBg.Frame.DefaultColor = weaponSwitchBg.Color;
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var weaponSwitchImg = new GUIImage(new RectTransform(new Vector2(0.7f), weaponSwitchBg.RectTransform, Anchor.Center), "WeaponSwitchIcon", scaleToFit: true)
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{
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CanBeFocused = false
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};
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weaponSwitchImg.DefaultColor = weaponSwitchImg.Color;
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/* UPGRADE CATEGORY
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* |--------------------------------------------------------|
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* | |
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@@ -670,6 +689,7 @@ namespace Barotrauma
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foreach (GUIComponent itemFrame in itemPreviews.Values)
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{
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itemFrame.OutlineColor = itemFrame.Color = previewWhite;
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itemFrame.Children.ForEach(c => c.Color = itemFrame.Color);
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}
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return true;
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}
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@@ -679,6 +699,9 @@ namespace Barotrauma
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TrySelectCategory(prefabs, categoryData.Category, sub);
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}
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var customizeCategoryButton = selectedUpgradeCategoryLayout?.FindChild("customizebutton", recursive: true) as GUIButton;
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customizeCategoryButton?.OnClicked(customizeCategoryButton, customizeCategoryButton.UserData);
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return true;
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};
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}
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@@ -688,6 +711,16 @@ namespace Barotrauma
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private bool customizeTabOpen;
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private static bool HasSwappableItems(UpgradeCategory category)
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{
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if (Submarine.MainSub == null) { return false; }
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return Submarine.MainSub.GetItems(true).Any(i =>
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i.Prefab.SwappableItem != null &&
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!i.HiddenInGame && i.AllowSwapping &&
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(i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
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Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t)));
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}
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private void SelectUpgradeCategory(List<UpgradePrefab> prefabs, UpgradeCategory category, Submarine submarine)
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{
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if (selectedUpgradeCategoryLayout == null) { return; }
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@@ -698,6 +731,7 @@ namespace Barotrauma
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foreach (GUIComponent itemFrame in itemPreviews.Values)
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{
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itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
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itemFrame.Children.ForEach(c => c.Color = itemFrame.Color);
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}
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highlightWalls = category.IsWallUpgrade;
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@@ -706,11 +740,7 @@ namespace Barotrauma
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GUIFrame frame = new GUIFrame(rectT(1.0f, 0.4f, selectedUpgradeCategoryLayout));
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GUIFrame paddedFrame = new GUIFrame(rectT(0.93f, 0.9f, frame, Anchor.Center), style: null);
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bool hasSwappableItems = Submarine.MainSub.GetItems(true).Any(i =>
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i.Prefab.SwappableItem != null &&
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!i.HiddenInGame && i.AllowSwapping &&
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(i.Prefab.SwappableItem.CanBeBought || ItemPrefab.Prefabs.Any(ip => ip.SwappableItem?.ReplacementOnUninstall == i.Prefab.Identifier)) &&
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Submarine.MainSub.IsEntityFoundOnThisSub(i, true) && category.ItemTags.Any(t => i.HasTag(t)));
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bool hasSwappableItems = HasSwappableItems(category);
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float listHeight = hasSwappableItems ? 0.9f : 1.0f;
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@@ -725,12 +755,19 @@ namespace Barotrauma
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{
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GUILayoutGroup buttonLayout = new GUILayoutGroup(rectT(1.0f, 0.1f, paddedFrame, anchor: Anchor.TopLeft), isHorizontal: true);
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GUIButton customizeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.customize"), style: "GUITabButton")
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{
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UserData = "customizebutton"
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};
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new GUIImage(new RectTransform(new Vector2(1.0f, 0.75f), customizeButton.RectTransform, Anchor.CenterLeft, scaleBasis: ScaleBasis.Smallest) { RelativeOffset = new Vector2(0.015f, 0.0f) }, "WeaponSwitchIcon", scaleToFit: true);
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customizeButton.TextBlock.RectTransform.RelativeSize = new Vector2(0.7f, 1.0f);
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GUIButton upgradeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.upgrades"), style: "GUITabButton")
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{
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Selected = true
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};
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GUIButton customizeButton = new GUIButton(rectT(0.5f, 1f, buttonLayout), text: TextManager.Get("uicategory.customize"), style: "GUITabButton");
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GUITextBlock.AutoScaleAndNormalize(upgradeButton.TextBlock, customizeButton.TextBlock);
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upgradeButton.OnClicked = delegate
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{
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@@ -742,6 +779,7 @@ namespace Barotrauma
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foreach (GUIComponent itemFrame in itemPreviews.Values)
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{
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itemFrame.OutlineColor = itemFrame.Color = categoryFrames.Contains(itemFrame) ? GUI.Style.Orange : previewWhite;
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itemFrame.Children.ForEach(c => c.Color = itemFrame.Color);
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}
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return true;
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};
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@@ -754,7 +792,6 @@ namespace Barotrauma
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CreateSwappableItemList(prefabList, category, submarine);
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return true;
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};
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}
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CreateUpgradePrefabList(prefabList, category, prefabs, submarine);
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@@ -779,23 +816,25 @@ namespace Barotrauma
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{
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parent.Content.ClearChildren();
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currentUpgradeCategory = category;
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IEnumerable<ItemPrefab> availableReplacements = MapEntityPrefab.List.Where(p =>
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p is ItemPrefab itemPrefab &&
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category.ItemTags.Any(t => itemPrefab.Tags.Contains(t)) &&
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(itemPrefab.SwappableItem?.CanBeBought ?? false)).Cast<ItemPrefab>();
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var entitiesOnSub = submarine.GetItems(true).Where(i => submarine.IsEntityFoundOnThisSub(i, true) && !i.HiddenInGame && i.AllowSwapping && category.ItemTags.Any(t => i.HasTag(t))).ToList();
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int slotIndex = 0;
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foreach (Item item in entitiesOnSub)
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{
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slotIndex++;
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CreateSwappableItemSlideDown(parent, slotIndex, item, availableReplacements);
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CreateSwappableItemSlideDown(parent, slotIndex, item, submarine);
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}
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}
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private void CreateSwappableItemSlideDown(GUIListBox parent, int slotIndex, Item item, IEnumerable<ItemPrefab> availableReplacements)
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private void CreateSwappableItemSlideDown(GUIListBox parent, int slotIndex, Item item, Submarine submarine)
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{
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if (Campaign == null) { return; }
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if (Campaign == null || submarine == null) { return; }
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IEnumerable<ItemPrefab> availableReplacements = MapEntityPrefab.List.Where(p =>
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p is ItemPrefab itemPrefab &&
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itemPrefab.SwappableItem != null &&
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itemPrefab.SwappableItem.CanBeBought &&
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itemPrefab.SwappableItem.SwapIdentifier.Equals(item.Prefab.SwappableItem.SwapIdentifier, StringComparison.OrdinalIgnoreCase)).Cast<ItemPrefab>();
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var currentOrPending = item.PendingItemSwap ?? item.Prefab;
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@@ -833,7 +872,7 @@ namespace Barotrauma
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frames.Add(CreateUpgradeEntry(rectT(1f, 0.25f, parent.Content), currentOrPending.UpgradePreviewSprite,
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TextManager.GetWithVariable(item.PendingItemSwap != null ? "upgrades.pendingitem" : "upgrades.installeditem", "[itemname]", currentOrPending.Name),
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currentOrPending.Description,
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "StoreRemoveFromCrateButton"));
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0, null, addBuyButton: canUninstall, addProgressBar: false, buttonStyle: "WeaponUninstallButton"));
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if (canUninstall && frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton refundButton)
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{
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@@ -876,7 +915,7 @@ namespace Barotrauma
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price, replacement,
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addBuyButton: true,
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addProgressBar: false,
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buttonStyle: isPurchased ? "UpgradeBuyButton" : "StoreAddToCrateButton"));
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buttonStyle: isPurchased ? "WeaponInstallButton" : "StoreAddToCrateButton"));
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if (!(frames.Last().FindChild(c => c is GUIButton, recursive: true) is GUIButton buyButton)) { continue; }
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if (Campaign.Money >= price)
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@@ -1234,9 +1273,11 @@ namespace Barotrauma
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{
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if (selectedUpgradeCategoryLayout != null)
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{
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if (selectedUpgradeCategoryLayout.FindChild(c => c.UserData as Item == HoveredItem, recursive: true) is GUIButton itemElement && !itemElement.Selected)
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if (selectedUpgradeCategoryLayout.FindChild(c => c.UserData as Item == HoveredItem, recursive: true) is GUIButton itemElement)
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{
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itemElement.OnClicked(itemElement, itemElement.UserData);
|
||||
if (!itemElement.Selected) { itemElement.OnClicked(itemElement, itemElement.UserData); }
|
||||
//TODO: enable this if/when we make ScrollToElement work with child elements of different sizes
|
||||
//(itemElement.Parent?.Parent?.Parent as GUIListBox)?.ScrollToElement(itemElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1343,6 +1384,15 @@ namespace Barotrauma
|
||||
HoverCursor = CursorState.Hand,
|
||||
SpriteEffects = item.Rotation > 90.0f && item.Rotation < 270.0f ? SpriteEffects.FlipVertically : SpriteEffects.None
|
||||
};
|
||||
if (item.Prefab.SwappableItem != null)
|
||||
{
|
||||
new GUIImage(new RectTransform(new Vector2(0.8f), itemFrame.RectTransform, Anchor.TopLeft) { RelativeOffset = new Vector2(-0.2f) }, "WeaponSwitchIcon.DropShadow", scaleToFit: true)
|
||||
{
|
||||
SelectedColor = GUI.Style.Orange,
|
||||
Color = previewWhite,
|
||||
CanBeFocused = false
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user