Unstable 0.1400.2.0 (a mimir edition)
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@@ -9,7 +9,7 @@ namespace Barotrauma
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{
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public override void DebugDraw(SpriteBatch spriteBatch)
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{
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if (Character.IsDead) return;
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if (Character.IsUnconscious || !Character.Enabled || !Enabled) { return; }
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Vector2 pos = Character.WorldPosition;
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pos.Y = -pos.Y;
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@@ -38,7 +38,7 @@ namespace Barotrauma
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}
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targetPos.Y = -targetPos.Y;
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GUI.DrawLine(spriteBatch, pos, targetPos, GUI.Style.Red * 0.5f, 0, 4);
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if (wallTarget != null && (State == AIState.Attack || State == AIState.Aggressive || State == AIState.PassiveAggressive))
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if (wallTarget != null)
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{
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Vector2 wallTargetPos = wallTarget.Position;
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if (wallTarget.Structure.Submarine != null) { wallTargetPos += wallTarget.Structure.Submarine.Position; }
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