Entities that are behind other entities can be selected using a listbox that appears when hovering the cursor over them, itemcomponent GUIFrames aren't added to GUIUpdateList in sub editor (unless in character mode)
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@@ -177,7 +177,7 @@ namespace Barotrauma.Items.Components
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Item targetItem;
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if ((targetStructure = (targetBody.UserData as Structure)) != null)
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{
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if (!fixableEntities.Contains(targetStructure.Name)) return;
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if (!fixableEntities.Contains("structure") && !fixableEntities.Contains(targetStructure.Name)) return;
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if (targetStructure.IsPlatform) return;
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int sectionIndex = targetStructure.FindSectionIndex(ConvertUnits.ToDisplayUnits(pickedPosition));
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@@ -1145,23 +1145,32 @@ namespace Barotrauma
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public override void AddToGUIUpdateList()
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{
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if (condition <= 0.0f)
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{
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FixRequirement.AddToGUIUpdateList();
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return;
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}
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if (HasInGameEditableProperties)
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if (Screen.Selected is EditMapScreen)
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{
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if (editingHUD != null) editingHUD.AddToGUIUpdateList();
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}
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foreach (ItemComponent ic in components)
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else
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{
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ic.AddToGUIUpdateList();
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if (HasInGameEditableProperties)
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{
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if (editingHUD != null) editingHUD.AddToGUIUpdateList();
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}
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}
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if (Screen.Selected is EditMapScreen && editingHUD != null) editingHUD.AddToGUIUpdateList();
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if (Character.Controlled!=null && Character.Controlled.SelectedConstruction == this)
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{
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if (condition <= 0.0f)
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{
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FixRequirement.AddToGUIUpdateList();
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return;
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}
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foreach (ItemComponent ic in components)
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{
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ic.AddToGUIUpdateList();
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}
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}
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}
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public virtual void UpdateHUD(Camera cam, Character character)
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