Option to make MonsterEvents spawn more monsters when previous ones are killed (to prevent predators from clearing the ocean of weaker creatures)

This commit is contained in:
Joonas Rikkonen
2017-06-11 20:42:24 +03:00
parent 024094cfba
commit 0af83e6caf
2 changed files with 42 additions and 11 deletions
+5 -3
View File
@@ -2,9 +2,10 @@
<Randomevents>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Crawler/crawler.xml"
commonness="10"
commonness="15"
difficulty="10"
minamount="2" maxamount="3"
repeat="true"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
@@ -20,13 +21,14 @@
characterfile="Content/Characters/Moloch/moloch.xml"
commonness="10"
difficulty="30"
spawntype="mainpath"
spawntype="mainpath"
musictype="monster"/>
<MonsterEvent name="Under attack" description=""
characterfile="Content/Characters/Mantis/mantis.xml"
commonness="10"
difficulty="15"
repeat="true"
minamount="1" maxamount="2"
spawntype="mainpath,cave,ruin"
musictype="monster"/>
@@ -70,7 +72,7 @@
commonness="5"
difficulty="10"
minamount="2" maxamount="3"
repeat="true"
spawntype="mainpath,cave,ruin"
musictype="monster"/>