Option to make MonsterEvents spawn more monsters when previous ones are killed (to prevent predators from clearing the ocean of weaker creatures)
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@@ -2,9 +2,10 @@
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<Randomevents>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Crawler/crawler.xml"
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commonness="10"
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commonness="15"
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difficulty="10"
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minamount="2" maxamount="3"
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repeat="true"
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spawntype="mainpath,cave,ruin"
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musictype="monster"/>
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@@ -20,13 +21,14 @@
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characterfile="Content/Characters/Moloch/moloch.xml"
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commonness="10"
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difficulty="30"
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spawntype="mainpath"
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spawntype="mainpath"
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musictype="monster"/>
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<MonsterEvent name="Under attack" description=""
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characterfile="Content/Characters/Mantis/mantis.xml"
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commonness="10"
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difficulty="15"
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repeat="true"
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minamount="1" maxamount="2"
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spawntype="mainpath,cave,ruin"
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musictype="monster"/>
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@@ -70,7 +72,7 @@
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commonness="5"
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difficulty="10"
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minamount="2" maxamount="3"
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repeat="true"
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spawntype="mainpath,cave,ruin"
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musictype="monster"/>
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