(29faa9c06) Reinstate charybdis monster events.
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@@ -804,8 +804,7 @@ namespace Barotrauma
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var newItem = Item.Load(itemElement, inventory.Owner.Submarine, createNetworkEvent: true);
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if (newItem == null) { continue; }
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if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition) &&
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GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition))
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{
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GameMain.NetworkMember.CreateEntityEvent(newItem, new object[] { NetEntityEvent.Type.Status });
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}
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@@ -180,8 +180,7 @@ namespace Barotrauma.Items.Components
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#endif
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//items in a bad condition are more sensitive to overvoltage
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float maxOverVoltage = MathHelper.Lerp(OverloadVoltage * 0.75f, OverloadVoltage, item.Condition / item.MaxCondition);
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maxOverVoltage = Math.Max(OverloadVoltage, 1.0f);
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float maxOverVoltage = MathHelper.Lerp(Math.Min(OverloadVoltage, 1.0f), OverloadVoltage, item.Condition / item.MaxCondition);
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//if the item can't be fixed, don't allow it to break
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if (!item.Repairables.Any() || !CanBeOverloaded) continue;
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