Tutorial fixes
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@@ -831,7 +831,7 @@ namespace Subsurface
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Vector2 bodyVelocity = torso.body.LinearVelocity / 60.0f;
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item.body.ResetDynamics();
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item.body.SetTransform(MathUtils.SmoothStep(item.body.SimPosition, transformedHoldPos + bodyVelocity, 0.5f), itemAngle);
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item.SetTransform(MathUtils.SmoothStep(item.body.SimPosition, transformedHoldPos + bodyVelocity, 0.5f), itemAngle);
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for (int i = 0; i < 2; i++)
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{
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