Blood in the Water Hotfix 2 - 1.4.6.0
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@@ -1122,16 +1122,16 @@ namespace Barotrauma
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{
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if (!file.TryGet(out ContentPath _) || (file.TryGet(out ContentPath contentPath) && contentPath.IsNullOrWhiteSpace()))
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{
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DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!");
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DebugConsole.ThrowError($"Error in a <TriggerAnimation> element of {subElement.ParseContentPathFromUri()}: neither path nor filename defined!",
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contentPackage: subElement.ContentPackage);
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break;
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}
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}
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else
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{
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float priority = subElement.GetAttributeFloat("priority", def: 0f);
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Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>());
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animationsToTrigger ??= new List<AnimLoadInfo>();
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animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
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}
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float priority = subElement.GetAttributeFloat("priority", def: 0f);
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Identifier[] expectedSpeciesNames = subElement.GetAttributeIdentifierArray("expectedspecies", Array.Empty<Identifier>());
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animationsToTrigger ??= new List<AnimLoadInfo>();
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animationsToTrigger.Add(new AnimLoadInfo(animType, file, priority, expectedSpeciesNames.ToImmutableArray()));
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break;
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}
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}
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