(d9894f840) Round UI text positions to integers, rendering at a fractional position makes them look messy

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:20:25 +03:00
parent 1e00493502
commit 09ddcc8436
4 changed files with 7 additions and 2 deletions
@@ -208,7 +208,7 @@ namespace Barotrauma
for (int i = 0; i < lines.Length; i++)
{
GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White);
new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.78f + i * lineHeight)), Color.White);
}
}