From 099d664731e51ccc15399f387cd339952b9b0080 Mon Sep 17 00:00:00 2001 From: NotAlwaysTrue <77662224+NotAlwaysTrue@users.noreply.github.com> Date: Sat, 25 Apr 2026 13:21:25 +0800 Subject: [PATCH] Fixed issues bring by update --- Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs | 2 +- .../BarotraumaShared/SharedSource/GameSession/GameSession.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs b/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs index 442b91315..f67ce80ed 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs @@ -39,7 +39,7 @@ namespace Barotrauma } public int ConnectClients { - get { return Client.ClientList.Count; } + get { return GameMain.Server.ConnectedClients.Count; } } public double RealTickRate diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs index 742708d90..bd31f59c3 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs @@ -409,7 +409,6 @@ namespace Barotrauma public void LoadPreviousSave() { - GameMain.LuaCs.Hook.Call("roundEnd"); AchievementManager.OnRoundEnded(this, roundInterrupted: true); Submarine.Unload(); SaveUtil.LoadGame(DataPath);