diff --git a/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs b/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs index 442b91315..f67ce80ed 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/PerformenceMonitor.cs @@ -39,7 +39,7 @@ namespace Barotrauma } public int ConnectClients { - get { return Client.ClientList.Count; } + get { return GameMain.Server.ConnectedClients.Count; } } public double RealTickRate diff --git a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs index 742708d90..bd31f59c3 100644 --- a/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs +++ b/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs @@ -409,7 +409,6 @@ namespace Barotrauma public void LoadPreviousSave() { - GameMain.LuaCs.Hook.Call("roundEnd"); AchievementManager.OnRoundEnded(this, roundInterrupted: true); Submarine.Unload(); SaveUtil.LoadGame(DataPath);