Merge branch 'dev' of https://github.com/Regalis11/Barotrauma.git into unstable-tests
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@@ -312,7 +312,7 @@ namespace Barotrauma
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public void DrawForeground(SpriteBatch spriteBatch)
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{
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if (Character is null || GameMain.IsSingleplayer) { return; }
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if (Character is null || !(GameMain.GameSession?.Campaign is MultiPlayerCampaign)) { return; }
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const int million = 1000000;
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int xfraction = (int)(HUDLayoutSettings.BottomRightInfoArea.Width * 0.2f);
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int yoffset = GUI.IntScale(6);
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