- sonar shows the outlines of docked subs (instead of normal sonar blips)
- fixed lights not being removed if the same explosion is triggered again before the previous one is finished - fixed electrical shocks from junction boxes stunning nearby players (and not just the player using the jb) - showing restart timer as mins + secs - more server settings
This commit is contained in:
@@ -92,7 +92,8 @@ namespace Barotrauma
|
||||
if (PlayerInput.KeyDown(Keys.J)) targetMovement.X -= 1.0f;
|
||||
if (PlayerInput.KeyDown(Keys.L)) targetMovement.X += 1.0f;
|
||||
|
||||
GameMain.GameSession.Submarine.ApplyForce(targetMovement * 100000.0f);
|
||||
if (targetMovement != Vector2.Zero)
|
||||
GameMain.GameSession.Submarine.ApplyForce(targetMovement * GameMain.GameSession.Submarine.SubBody.Body.Mass * 100.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user