Submarine rendering to correct position almost ready, fixed camera position "twitching"
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@@ -67,7 +67,7 @@ namespace Barotrauma
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else if (character.SelectedCharacter == null && character.ClosestItem != null && character.SelectedConstruction == null)
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{
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Vector2 startPos = character.Position + (character.ClosestItem.Position - character.Position) * 0.7f;
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Vector2 startPos = character.WorldPosition + (character.ClosestItem.WorldPosition - character.WorldPosition) * 0.7f;
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startPos = cam.WorldToScreen(startPos);
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Vector2 textPos = startPos;
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