Submarine rendering to correct position almost ready, fixed camera position "twitching"

This commit is contained in:
Regalis
2015-12-04 17:21:59 +02:00
parent 242af12f14
commit 09588e548d
8 changed files with 36 additions and 22 deletions
+1 -1
View File
@@ -67,7 +67,7 @@ namespace Barotrauma
else if (character.SelectedCharacter == null && character.ClosestItem != null && character.SelectedConstruction == null)
{
Vector2 startPos = character.Position + (character.ClosestItem.Position - character.Position) * 0.7f;
Vector2 startPos = character.WorldPosition + (character.ClosestItem.WorldPosition - character.WorldPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos);
Vector2 textPos = startPos;