Submarine rendering to correct position almost ready, fixed camera position "twitching"
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@@ -443,7 +443,7 @@ namespace Barotrauma
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}
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}
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AnimController.FindHull();
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AnimController.FindHull(false);
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CharacterList.Add(this);
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@@ -755,7 +755,6 @@ namespace Barotrauma
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if (moveCam)
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{
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cam.TargetPos = WorldPosition;
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, 0.05f);
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}
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