Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GUI/GUITextBlock.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Networking/GameClient.cs
This commit is contained in:
Regalis
2017-05-17 18:51:22 +03:00
26 changed files with 261 additions and 207 deletions

View File

@@ -20,12 +20,7 @@ namespace Barotrauma
selectedMission = gameSession.Mission;
}
//public void AddCasualty(Character character, CauseOfDeath causeOfDeath)
//{
// casualties.Add(new Casualty(character.Info, causeOfDeath, ""));
//}
public GUIFrame CreateSummaryFrame(string endMessage)
{
@@ -90,7 +85,6 @@ namespace Barotrauma
}
else
{
if (character.IsUnconscious)
{
statusText = "Unconscious";
@@ -101,11 +95,12 @@ namespace Barotrauma
statusText = "Injured";
statusColor = Color.DarkOrange;
}
}
new GUITextBlock(new Rectangle(0, 0, 0, 20), statusText,
"", Alignment.BottomLeft, Alignment.TopCenter, characterFrame, true, GUI.SmallFont).Color = statusColor * 0.7f;
new GUITextBlock(
new Rectangle(0, 0, 0, 20), statusText, statusColor * 0.8f, Color.White,
Alignment.BottomLeft, Alignment.Center,
null, characterFrame, true, GUI.SmallFont);
x += characterFrame.Rect.Width + 10;
}
@@ -120,12 +115,10 @@ namespace Barotrauma
new GUITextBlock(new Rectangle(0, y, innerFrame.Rect.Width - 170, 0),
(GameMain.GameSession.Mission.Completed) ? GameMain.GameSession.Mission.SuccessMessage : GameMain.GameSession.Mission.FailureMessage,
"", innerFrame, true);
//y += 50;
if (GameMain.GameSession.Mission.Completed && singleplayer)
{
new GUITextBlock(new Rectangle(0, 0, 0, 30), "Reward: " + GameMain.GameSession.Mission.Reward, "", Alignment.BottomLeft, Alignment.BottomLeft, innerFrame);
//y += 30;
}
}