Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Source/GUI/GUITextBlock.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Networking/GameClient.cs
This commit is contained in:
Regalis
2017-05-17 18:51:22 +03:00
26 changed files with 261 additions and 207 deletions

View File

@@ -214,7 +214,7 @@ namespace Barotrauma
Limb leftLeg = GetLimb(LimbType.LeftLeg);
Limb rightLeg = GetLimb(LimbType.RightLeg);
float getUpSpeed = 0.3f;
float walkCycleSpeed = movement.X * walkAnimSpeed;
if (stairs != null)
@@ -304,8 +304,11 @@ namespace Barotrauma
torso.pullJoint.Enabled = true;
head.pullJoint.Enabled = true;
waist.pullJoint.Enabled = true;
float floorPos = GetFloorY(colliderPos + new Vector2(Math.Sign(movement.X) * 0.5f, 1.0f));
bool onSlope = floorPos > GetColliderBottom().Y + 0.05f;
if (stairs != null)
if (stairs != null || onSlope)
{
torso.pullJoint.WorldAnchorB = new Vector2(
MathHelper.SmoothStep(torso.SimPosition.X, footMid + movement.X * 0.25f, getUpSpeed * 0.8f),
@@ -351,20 +354,23 @@ namespace Barotrauma
//progress the walking animation
walkPos -= (walkCycleSpeed / runningModifier) * 0.8f;
MoveLimb(leftFoot,
colliderPos + new Vector2(
stepSize.X,
(stepSize.Y > 0.0f) ? stepSize.Y : -0.15f),
15.0f, true);
for (int i = -1; i < 2; i += 2)
{
Limb foot = i == -1 ? leftFoot : rightFoot;
Limb leg = i == -1 ? leftLeg : rightLeg;
MoveLimb(rightFoot,
colliderPos + new Vector2(
-stepSize.X,
(-stepSize.Y > 0.0f) ? -stepSize.Y : -0.15f),
15.0f, true);
Vector2 footPos = stepSize * -i;
if (stepSize.Y > 0.0f) stepSize.Y = -0.15f;
leftFoot.body.SmoothRotate(leftLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
rightFoot.body.SmoothRotate(rightLeg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
if (onSlope && stairs == null)
{
footPos.Y *= 2.0f;
}
footPos.Y = Math.Min(waist.SimPosition.Y - colliderPos.Y - 0.4f, footPos.Y);
MoveLimb(foot, footPos + colliderPos, 15.0f, true);
foot.body.SmoothRotate(leg.body.Rotation + MathHelper.PiOver2 * Dir * 1.6f, 20.0f * runningModifier);
}
if (runningModifier > 1.0f)
{
@@ -435,7 +441,11 @@ namespace Barotrauma
{
footPos = new Vector2(GetCenterOfMass().X + stepSize.X * i * 0.2f, colliderPos.Y - 0.1f);
}
if (stairs == null)
{
footPos.Y = Math.Max(Math.Min(floorPos, footPos.Y + 0.5f), footPos.Y);
}
var foot = i == -1 ? rightFoot : leftFoot;