Server list, lighting/los optimization
This commit is contained in:
@@ -155,9 +155,7 @@ namespace Subsurface
|
||||
public static bool CircleIntersectsRectangle(Vector2 circlePos, float radius, Rectangle rect)
|
||||
{
|
||||
Vector2 circleDistance = new Vector2(Math.Abs(circlePos.X - rect.Center.X), Math.Abs(circlePos.Y -rect.Center.Y));
|
||||
|
||||
|
||||
|
||||
|
||||
if (circleDistance.X > (rect.Width / 2 + radius)) { return false; }
|
||||
if (circleDistance.Y > (rect.Height / 2 + radius)) { return false; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user