Server list, lighting/los optimization
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@@ -1,6 +1,7 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Subsurface.Lights
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{
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@@ -56,15 +57,28 @@ namespace Subsurface.Lights
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public void DrawLOS(GraphicsDevice graphics, Camera cam, Vector2 pos)
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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Rectangle camView = new Rectangle(cam.WorldView.X, cam.WorldView.Y - cam.WorldView.Height, cam.WorldView.Width, cam.WorldView.Height);
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if (!LosEnabled) return;
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foreach (ConvexHull convexHull in ConvexHull.list)
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{
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if (!camView.Intersects(convexHull.BoundingBox)) continue;
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convexHull.DrawShadows(graphics, cam, pos);
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}
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long elapsed = sw.ElapsedTicks;
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Debug.WriteLine("los: "+elapsed);
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}
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public void DrawLightmap(GraphicsDevice graphics, SpriteBatch spriteBatch, Camera cam)
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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graphics.SetRenderTarget(lightMap);
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Rectangle viewRect = cam.WorldView;
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@@ -88,6 +102,7 @@ namespace Subsurface.Lights
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foreach (ConvexHull ch in ConvexHull.list)
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{
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if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, ch.BoundingBox)) continue;
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//draw shadow
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ch.DrawShadows(graphics, cam, light.Position, false);
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}
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@@ -101,6 +116,10 @@ namespace Subsurface.Lights
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//clear alpha, to avoid messing stuff up later
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ClearAlphaToOne(graphics, spriteBatch);
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graphics.SetRenderTarget(null);
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long elapsed = sw.ElapsedTicks;
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Debug.WriteLine("lights: " + elapsed);
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}
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private void ClearAlphaToOne(GraphicsDevice graphics, SpriteBatch spriteBatch)
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