Server list, lighting/los optimization
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@@ -17,27 +17,44 @@ namespace Subsurface.Lights
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bool[] backFacing;
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VertexPositionColor[] shadowVertices;
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private Rectangle boundingBox;
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public bool Enabled
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{
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get;
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set;
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}
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public Rectangle BoundingBox
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{
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get { return boundingBox; }
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}
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public ConvexHull(Vector2[] points, Color color)
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{
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int vertexCount = points.Length;
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vertices = new VertexPositionColor[vertexCount + 1];
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Vector2 center = Vector2.Zero;
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float? minX = null, minY = null, maxX = null, maxY = null;
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for (int i = 0; i < vertexCount; i++)
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{
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vertices[i] = new VertexPositionColor(new Vector3(points[i], 0), color);
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center += points[i];
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if (minX == null || points[i].X < minX) minX = points[i].X;
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if (minY == null || points[i].Y < minY) minY = points[i].Y;
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if (maxX == null || points[i].X > maxX) maxX = points[i].X;
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if (maxY == null || points[i].Y > minY) maxY = points[i].Y;
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}
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center /= points.Length;
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vertices[vertexCount] = new VertexPositionColor(new Vector3(center, 0), color);
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boundingBox = new Rectangle((int)minX, (int)minY, (int)(maxX-minX), (int)(maxY-minY));
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primitiveCount = points.Length;
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indices = new short[primitiveCount * 3];
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