Server list, lighting/los optimization
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@@ -14,6 +14,8 @@ namespace Subsurface
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public string Name;
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public bool IsSinglePlayer;
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public string Description;
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public GameModePreset(string name, Type type, bool isSinglePlayer = false)
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{
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this.Name = name;
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@@ -145,10 +147,22 @@ namespace Subsurface
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public static void Init()
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{
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new GameModePreset("Single Player", typeof(SinglePlayerMode), true);
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var mode = new GameModePreset("SandBox", typeof(GameMode), false);
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mode.Description = "A game mode with no specific objectives.";
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mode = new GameModePreset("Traitor", typeof(TraitorMode), false);
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mode.Description = "One of the players is selected as a traitor and given a secret objective. "
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+ "The rest of the crew will win if they reach the end of the level or kill the traitor "
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+ "before the objective is completed.";
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mode = new GameModePreset("Quest", typeof(QuestMode), false);
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mode.Description = "The crew must work together to complete a specific task, such as retrieving "
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+ "an alien artifact or killing a creature that's terrorizing nearby outposts. The game ends "
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+ "when the task is completed or everyone in the crew has died.";
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new GameModePreset("SandBox", typeof(GameMode), false);
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new GameModePreset("Traitor", typeof(TraitorMode), false);
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new GameModePreset("Quest", typeof(QuestMode), false);
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}
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}
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}
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