Server list, lighting/los optimization
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@@ -152,6 +152,7 @@ namespace Subsurface
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MouseState previousMouse;
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public override void Update(float deltaTime)
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{
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if (flashTimer > 0.0f) flashTimer -= deltaTime;
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if (!Enabled) return;
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caretTimer += deltaTime;
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@@ -178,6 +179,8 @@ namespace Subsurface
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}
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}
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textBlock.Update(deltaTime);
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}
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public override void Draw(SpriteBatch spriteBatch)
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