MapEntityPrefabs are deserialized using SerializableProperty
This commit is contained in:
@@ -70,7 +70,7 @@ namespace Barotrauma
|
||||
|
||||
public bool IsPlatform
|
||||
{
|
||||
get { return prefab.IsPlatform; }
|
||||
get { return prefab.Platform; }
|
||||
}
|
||||
|
||||
public Direction StairDirection
|
||||
@@ -86,7 +86,7 @@ namespace Barotrauma
|
||||
|
||||
public bool HasBody
|
||||
{
|
||||
get { return prefab.HasBody; }
|
||||
get { return prefab.Body; }
|
||||
}
|
||||
|
||||
public bool CastShadow
|
||||
@@ -129,7 +129,7 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
return prefab.HasBody;
|
||||
return prefab.Body;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace Barotrauma
|
||||
{
|
||||
Rectangle oldRect = Rect;
|
||||
base.Rect = value;
|
||||
if (prefab.HasBody) CreateSections();
|
||||
if (prefab.Body) CreateSections();
|
||||
else
|
||||
{
|
||||
foreach (WallSection sec in sections)
|
||||
@@ -227,7 +227,7 @@ namespace Barotrauma
|
||||
|
||||
SerializableProperties = SerializableProperty.GetProperties(this);
|
||||
|
||||
if (prefab.HasBody)
|
||||
if (prefab.Body)
|
||||
{
|
||||
bodies = new List<Body>();
|
||||
//gaps = new List<Gap>();
|
||||
@@ -241,7 +241,7 @@ namespace Barotrauma
|
||||
newBody.Friction = 0.5f;
|
||||
newBody.OnCollision += OnWallCollision;
|
||||
newBody.UserData = this;
|
||||
newBody.CollisionCategories = (prefab.IsPlatform) ? Physics.CollisionPlatform : Physics.CollisionWall;
|
||||
newBody.CollisionCategories = (prefab.Platform) ? Physics.CollisionPlatform : Physics.CollisionWall;
|
||||
|
||||
bodies.Add(newBody);
|
||||
|
||||
@@ -480,7 +480,7 @@ namespace Barotrauma
|
||||
|
||||
private bool OnWallCollision(Fixture f1, Fixture f2, Contact contact)
|
||||
{
|
||||
if (prefab.IsPlatform)
|
||||
if (prefab.Platform)
|
||||
{
|
||||
Limb limb;
|
||||
if ((limb = f2.Body.UserData as Limb) != null)
|
||||
@@ -495,7 +495,7 @@ namespace Barotrauma
|
||||
if (character.DisableImpactDamageTimer > 0.0f || ((Limb)f2.Body.UserData).Mass < 100.0f) return true;
|
||||
}
|
||||
|
||||
if (!prefab.IsPlatform && prefab.StairDirection == Direction.None)
|
||||
if (!prefab.Platform && prefab.StairDirection == Direction.None)
|
||||
{
|
||||
Vector2 pos = ConvertUnits.ToDisplayUnits(f2.Body.Position);
|
||||
|
||||
@@ -557,7 +557,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddDamage(int sectionIndex, float damage)
|
||||
{
|
||||
if (!prefab.HasBody || prefab.IsPlatform) return;
|
||||
if (!prefab.Body || prefab.Platform) return;
|
||||
|
||||
if (sectionIndex < 0 || sectionIndex > sections.Length - 1) return;
|
||||
|
||||
@@ -625,7 +625,7 @@ namespace Barotrauma
|
||||
public AttackResult AddDamage(IDamageable attacker, Vector2 worldPosition, Attack attack, float deltaTime, bool playSound = false)
|
||||
{
|
||||
if (Submarine != null && Submarine.GodMode) return new AttackResult(0.0f, 0.0f);
|
||||
if (!prefab.HasBody || prefab.IsPlatform) return new AttackResult(0.0f, 0.0f);
|
||||
if (!prefab.Body || prefab.Platform) return new AttackResult(0.0f, 0.0f);
|
||||
|
||||
Vector2 transformedPos = worldPosition;
|
||||
if (Submarine != null) transformedPos -= Submarine.Position;
|
||||
@@ -653,7 +653,7 @@ namespace Barotrauma
|
||||
private void SetDamage(int sectionIndex, float damage)
|
||||
{
|
||||
if (Submarine != null && Submarine.GodMode) return;
|
||||
if (!prefab.HasBody) return;
|
||||
if (!prefab.Body) return;
|
||||
|
||||
if (!MathUtils.IsValid(damage)) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user