MapEntityPrefabs are deserialized using SerializableProperty

This commit is contained in:
Joonas Rikkonen
2017-11-14 23:12:55 +02:00
parent 04e3710a65
commit 08cf902cb8
6 changed files with 94 additions and 115 deletions
@@ -105,7 +105,7 @@ namespace Barotrauma
List<Vector2> points = new List<Vector2>();
var wallPrefabs =
MapEntityPrefab.List.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
MapEntityPrefab.List.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).Body);
foreach (XElement element in rootElement.Elements())
{