Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -413,19 +413,19 @@ namespace Barotrauma.Items.Components
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return i1.WearableComponent.AllowedSlots.Contains(InvSlotType.OuterClothes).CompareTo(i2.WearableComponent.AllowedSlots.Contains(InvSlotType.OuterClothes));
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});
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}
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#if CLIENT
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equipLimb.UpdateWearableTypesToHide();
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#endif
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}
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character.OnWearablesChanged();
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}
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public override void Drop(Character dropper)
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{
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Character previousPicker = picker;
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Unequip(picker);
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base.Drop(dropper);
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previousPicker?.OnWearablesChanged();
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picker = null;
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IsActive = false;
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}
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