Unstable 0.1500.5.0 (almost forgor edition 💀)
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class ButtonTerminal : ItemComponent
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{
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[Editable, Serialize(new string[0], true, description: "Signals sent when the corresponding buttons are pressed.", alwaysUseInstanceValues: true)]
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public string[] Signals { get; set; }
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[Editable, Serialize("", true, description: "Identifiers or tags of items that, when contained, allow the terminal buttons to be used. Multiple ones should be separated by commas.", alwaysUseInstanceValues: true)]
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public string ActivatingItems { get; set; }
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private int RequiredSignalCount { get; set; }
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private ItemContainer Container { get; set; }
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private HashSet<ItemPrefab> ActivatingItemPrefabs { get; set; } = new HashSet<ItemPrefab>();
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private bool AllowUsingButtons => ActivatingItemPrefabs.None() || Container.Inventory.AllItems.Any(i => i != null && ActivatingItemPrefabs.Any(p => p == i.Prefab));
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public ButtonTerminal(Item item, XElement element) : base(item, element)
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{
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IsActive = true;
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RequiredSignalCount = element.GetChildElements("TerminalButton").Count(c => c.GetAttribute("style") != null);
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if (RequiredSignalCount < 1)
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{
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DebugConsole.ThrowError($"Error in item \"{item.Name}\": no TerminalButton elements defined for the ButtonTerminal component!");
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}
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InitProjSpecific(element);
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}
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partial void InitProjSpecific(XElement element);
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public override void OnItemLoaded()
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{
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base.OnItemLoaded();
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if (Signals == null)
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{
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Signals = new string[RequiredSignalCount];
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for (int i = 0; i < RequiredSignalCount; i++)
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{
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Signals[i] = string.Empty;
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}
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}
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else if (Signals.Length != RequiredSignalCount)
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{
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string[] newSignals = new string[RequiredSignalCount];
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if (Signals.Length < RequiredSignalCount)
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{
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Signals.CopyTo(newSignals, 0);
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for (int i = Signals.Length; i < RequiredSignalCount; i++)
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{
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newSignals[i] = string.Empty;
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}
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}
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else
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{
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for (int i = 0; i < RequiredSignalCount; i++)
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{
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newSignals[i] = Signals[i];
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}
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}
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Signals = newSignals;
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}
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ActivatingItemPrefabs.Clear();
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if (!string.IsNullOrEmpty(ActivatingItems))
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{
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foreach (var activatingItem in ActivatingItems.Split(','))
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{
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if (MapEntityPrefab.Find(null, identifier: activatingItem, showErrorMessages: false) is ItemPrefab prefab)
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{
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ActivatingItemPrefabs.Add(prefab);
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}
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else
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{
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ItemPrefab.Prefabs.Where(p => p.Tags.Any(t => t.Equals(activatingItem, StringComparison.OrdinalIgnoreCase)))
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.ForEach(p => ActivatingItemPrefabs.Add(p));
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}
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}
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if (ActivatingItemPrefabs.None())
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{
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DebugConsole.ThrowError($"Error in item \"{item.Name}\": no activating item prefabs found with identifiers or tags \"{ActivatingItems}\"");
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}
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}
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var containers = item.GetComponents<ItemContainer>().ToList();
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if (containers.Count != 1)
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{
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DebugConsole.ThrowError($"Error in item \"{item.Name}\": the ButtonTerminal component requires exactly one ItemContainer component!");
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return;
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}
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Container = containers[0];
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OnItemLoadedProjSpecific();
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}
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partial void OnItemLoadedProjSpecific();
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private bool SendSignal(int signalIndex, bool isServerMessage = false)
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{
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if (!isServerMessage && !AllowUsingButtons) { return false; }
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string signal = Signals[signalIndex];
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string connectionName = $"signal_out{signalIndex + 1}";
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item.SendSignal(signal, connectionName);
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return true;
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}
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private void Write(IWriteMessage msg, object[] extraData)
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{
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if (extraData == null || extraData.Length < 3) { return; }
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msg.WriteRangedInteger((int)extraData[2], 0, Signals.Length - 1);
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}
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}
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}
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