Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -22,14 +22,17 @@ namespace Barotrauma
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Place(subs);
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subs.ForEach(s => s.Info.InitialSuppliesSpawned = true);
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}
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foreach (var sub in Submarine.Loaded)
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{
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if (sub.Info.Type == SubmarineType.Wreck ||
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sub.Info.Type == SubmarineType.BeaconStation)
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if (sub.Info.Type == SubmarineType.Player ||
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sub.Info.Type == SubmarineType.Outpost ||
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sub.Info.Type == SubmarineType.OutpostModule ||
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sub.Info.Type == SubmarineType.EnemySubmarine)
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{
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Place(sub.ToEnumerable());
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continue;
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}
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Place(sub.ToEnumerable());
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}
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if (Level.Loaded?.StartOutpost != null && Level.Loaded.Type == LevelData.LevelType.Outpost)
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