Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -285,11 +285,10 @@ namespace Barotrauma
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spawnPos = chosenPosition.Position.ToVector2();
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if (chosenPosition.Submarine != null || chosenPosition.Ruin != null)
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{
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var spawnPoint = WayPoint.GetRandom(SpawnType.Enemy, sub: chosenPosition.Submarine, ruin: chosenPosition.Ruin, useSyncedRand: false);
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var spawnPoint = WayPoint.GetRandom(SpawnType.Enemy, sub: chosenPosition.Submarine ?? chosenPosition.Ruin?.Submarine, useSyncedRand: false);
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if (spawnPoint != null)
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{
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System.Diagnostics.Debug.Assert(spawnPoint.Submarine == chosenPosition.Submarine);
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System.Diagnostics.Debug.Assert(spawnPoint.ParentRuin == chosenPosition.Ruin);
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System.Diagnostics.Debug.Assert(spawnPoint.Submarine == (chosenPosition.Submarine ?? chosenPosition.Ruin?.Submarine));
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spawnPos = spawnPoint.WorldPosition;
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}
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else
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