Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -4,12 +4,12 @@ namespace Barotrauma.Abilities
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{
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class CharacterAbilityGiveFlag : CharacterAbility
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{
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private AbilityFlags abilityFlag;
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private readonly AbilityFlags abilityFlag;
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// this and resistance giving should probably be moved directly to charactertalent attributes, as they don't need to interact with either ability group types
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public CharacterAbilityGiveFlag(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
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{
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abilityFlag = ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
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abilityFlag = CharacterAbilityGroup.ParseFlagType(abilityElement.GetAttributeString("flagtype", ""), CharacterTalent.DebugIdentifier);
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}
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public override void InitializeAbility(bool addingFirstTime)
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