Unstable 0.1500.5.0 (almost forgor edition 💀)

This commit is contained in:
Markus Isberg
2021-10-01 23:56:14 +09:00
parent 3043a9a7bc
commit 08bdfc6cea
150 changed files with 5669 additions and 4403 deletions
@@ -94,12 +94,6 @@ namespace Barotrauma
[Serialize(1f, true, description: "How much force is used to move the hands."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandMoveStrength { get; set; }
[Serialize(1f, true, description: "How much force is used to rotate the arms to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float ArmIKStrength { get; set; }
[Serialize(1f, true, description: "How much force is used to rotate the hands to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandIKStrength { get; set; }
}
abstract class HumanGroundedParams : GroundedMovementParams, IHumanAnimation
@@ -153,12 +147,6 @@ namespace Barotrauma
[Serialize(1f, true, description: "How much force is used to move the hands."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandMoveStrength { get; set; }
[Serialize(1f, true, description: "How much force is used to rotate the arms to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float ArmIKStrength { get; set; }
[Serialize(1f, true, description: "How much force is used to rotate the hands to the IK position."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandIKStrength { get; set; }
}
public interface IHumanAnimation
@@ -169,9 +157,5 @@ namespace Barotrauma
float ArmMoveStrength { get; set; }
float HandMoveStrength { get; set; }
float ArmIKStrength { get; set; }
float HandIKStrength { get; set; }
}
}