Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -543,6 +543,8 @@ namespace Barotrauma
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get
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{
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if (character.IsHumanoid) { return false; }
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// TODO: We might need this or solve the cases where a limb is severed while holding on to an item
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//if (character.Params.CanInteract) { return false; }
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if (this == character.AnimController.MainLimb) { return false; }
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if (character.AnimController.CanWalk)
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{
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