Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -111,7 +111,7 @@ namespace Barotrauma
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public CombatMode Mode { get; private set; }
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private bool IsOffensiveOrArrest => initialMode == CombatMode.Offensive || initialMode == CombatMode.Arrest;
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private bool TargetEliminated => IsEnemyDisabled || Enemy.IsUnconscious;
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private bool TargetEliminated => IsEnemyDisabled || (Enemy.IsUnconscious && Enemy.Params.Health.ConstantHealthRegeneration <= 0.0f);
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private bool IsEnemyDisabled => Enemy == null || Enemy.Removed || Enemy.IsDead;
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private float AimSpeed => HumanAIController.AimSpeed;
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