Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -1036,16 +1036,19 @@ namespace Barotrauma
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}
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if (previousAttackResults.ContainsKey(attacker))
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{
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foreach (Affliction newAffliction in attackResult.Afflictions)
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if (attackResult.Afflictions != null)
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{
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var matchingAffliction = previousAttackResults[attacker].Afflictions.Find(a => a.Prefab == newAffliction.Prefab && a.Source == newAffliction.Source);
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if (matchingAffliction == null)
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foreach (Affliction newAffliction in attackResult.Afflictions)
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{
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previousAttackResults[attacker].Afflictions.Add(newAffliction);
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}
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else
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{
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matchingAffliction.Strength += newAffliction.Strength;
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var matchingAffliction = previousAttackResults[attacker].Afflictions.Find(a => a.Prefab == newAffliction.Prefab && a.Source == newAffliction.Source);
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if (matchingAffliction == null)
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{
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previousAttackResults[attacker].Afflictions.Add(newAffliction);
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}
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else
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{
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matchingAffliction.Strength += newAffliction.Strength;
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}
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}
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}
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previousAttackResults[attacker] = new AttackResult(previousAttackResults[attacker].Afflictions, previousAttackResults[attacker].HitLimb);
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@@ -1062,9 +1065,12 @@ namespace Barotrauma
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float realDamage = attackResult.Damage;
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// including poisons etc
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float totalDamage = realDamage;
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foreach (Affliction affliction in attackResult.Afflictions)
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if (attackResult.Afflictions != null)
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{
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totalDamage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
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foreach (Affliction affliction in attackResult.Afflictions)
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{
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totalDamage -= affliction.Prefab.KarmaChangeOnApplied * affliction.Strength;
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}
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}
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if (totalDamage <= 0.01f) { return; }
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if (Character.IsBot)
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@@ -1255,7 +1261,7 @@ namespace Barotrauma
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// Already targeting the attacker -> treat as a more serious threat.
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cumulativeDamage *= 2;
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}
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if (attackResult.Afflictions.Any(a => a is AfflictionHusk))
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if (attackResult.Afflictions != null && attackResult.Afflictions.Any(a => a is AfflictionHusk))
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{
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cumulativeDamage = 100;
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}
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