Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -3791,7 +3791,7 @@ namespace Barotrauma.Networking
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return preferredClient;
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}
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public void UpdateMissionState(Mission mission, int state)
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public void UpdateMissionState(Mission mission)
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{
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foreach (var client in connectedClients)
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{
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@@ -3799,7 +3799,7 @@ namespace Barotrauma.Networking
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msg.Write((byte)ServerPacketHeader.MISSION);
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int missionIndex = GameMain.GameSession.GetMissionIndex(mission);
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msg.Write((byte)(missionIndex == -1 ? 255: missionIndex));
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msg.Write((ushort)state);
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mission?.ServerWrite(msg);
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serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
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}
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}
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