Unstable 0.1500.5.0 (almost forgor edition 💀)
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using Barotrauma.Networking;
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namespace Barotrauma.Items.Components
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{
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partial class ButtonTerminal : ItemComponent, IClientSerializable, IServerSerializable
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{
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public void ServerRead(ClientNetObject type, IReadMessage msg, Client c)
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{
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int signalIndex = msg.ReadRangedInteger(0, Signals.Length - 1);
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if (!item.CanClientAccess(c)) { return; }
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if (!SendSignal(signalIndex)) { return; }
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GameServer.Log($"{GameServer.CharacterLogName(c.Character)} sent a signal \"{Signals[signalIndex]}\" from {item.Name}", ServerLog.MessageType.ItemInteraction);
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item.CreateServerEvent(this, new object[] { signalIndex });
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}
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public void ServerWrite(IWriteMessage msg, Client c, object[] extraData = null)
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{
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Write(msg, extraData);
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}
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}
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}
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