Unstable 0.1500.5.0 (almost forgor edition 💀)

This commit is contained in:
Markus Isberg
2021-10-01 23:56:14 +09:00
parent 3043a9a7bc
commit 08bdfc6cea
150 changed files with 5669 additions and 4403 deletions
@@ -31,6 +31,9 @@ namespace Barotrauma.Items.Components
set;
}
[Serialize("0.5,0.5)", false)]
public Vector2 Origin { get; set; } = new Vector2(0.5f, 0.5f);
public Vector2 DrawSize
{
get
@@ -57,7 +60,6 @@ namespace Barotrauma.Items.Components
sourcePos = sourceLimb.body.DrawPosition;
}
return sourcePos;
}
partial void InitProjSpecific(XElement element)
@@ -87,7 +89,8 @@ namespace Barotrauma.Items.Components
startPos.Y = -startPos.Y;
if (source is Item sourceItem)
{
var turret = sourceItem?.GetComponent<Turret>();
var turret = sourceItem.GetComponent<Turret>();
var weapon = sourceItem.GetComponent<RangedWeapon>();
if (turret != null)
{
startPos = new Vector2(sourceItem.WorldRect.X + turret.TransformedBarrelPos.X, -(sourceItem.WorldRect.Y - turret.TransformedBarrelPos.Y));
@@ -96,8 +99,21 @@ namespace Barotrauma.Items.Components
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
}
}
else if (weapon != null)
{
Vector2 barrelPos = FarseerPhysics.ConvertUnits.ToDisplayUnits(weapon.TransformedBarrelPos);
barrelPos.Y = -barrelPos.Y;
startPos += barrelPos * item.Scale;
}
}
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
Vector2 endPos = new Vector2(target.DrawPosition.X, target.DrawPosition.Y);
Vector2 flippedPos = target.Sprite.size * target.Scale * (Origin - new Vector2(0.5f));
if (target.body.Dir < 0.0f)
{
flippedPos.X = -flippedPos.X;
}
endPos += Vector2.Transform(flippedPos, Matrix.CreateRotationZ(target.body.Rotation));
endPos.Y = -endPos.Y;
if (Snapped)
{