Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -289,7 +289,7 @@ namespace Barotrauma.Items.Components
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}
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else
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{
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Matrix transform = Matrix.CreateRotationZ(item.body.Rotation);
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Matrix transform = Matrix.CreateRotationZ(item.body.DrawRotation);
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if (item.body.Dir == -1.0f)
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{
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transformedItemPos.X = -transformedItemPos.X;
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@@ -300,7 +300,7 @@ namespace Barotrauma.Items.Components
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transformedItemPos = Vector2.Transform(transformedItemPos, transform);
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
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transformedItemPos += item.DrawPosition;
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transformedItemPos += item.body.DrawPosition;
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}
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Vector2 currentItemPos = transformedItemPos;
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