Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -1,13 +1,201 @@
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using Microsoft.Xna.Framework;
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using System;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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namespace Barotrauma.Items.Components
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{
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partial class IdCard
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{
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public Sprite StoredPortrait;
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public Vector2 StoredSheetIndex;
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public JobPrefab StoredJobPrefab;
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public List<WearableSprite> StoredAttachments;
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public struct OwnerAppearance
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{
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public Sprite Portrait;
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public Vector2 SheetIndex;
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public JobPrefab JobPrefab;
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public List<WearableSprite> Attachments;
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public Color HairColor;
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public Color FacialHairColor;
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public Color SkinColor;
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public void ExtractJobPrefab(string[] tags)
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{
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string jobIdTag = tags.FirstOrDefault(s => s.StartsWith("jobid:"));
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if (jobIdTag != null && jobIdTag.Length > 6)
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{
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string jobId = jobIdTag.Substring(6);
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if (jobId != string.Empty)
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{
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JobPrefab = JobPrefab.Get(jobId);
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}
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}
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}
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public void ExtractAppearance(CharacterInfo characterInfo, string[] tags)
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{
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Gender disguisedGender = Gender.None;
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Race disguisedRace = Race.None;
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int disguisedHeadSpriteId = -1;
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int disguisedHairIndex = -1;
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int disguisedBeardIndex = -1;
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int disguisedMoustacheIndex = -1;
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int disguisedFaceAttachmentIndex = -1;
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Color hairColor = Color.Black;
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Color facialHairColor = Color.Black;
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Color skinColor = Color.Black;
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foreach (string tag in tags)
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{
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string[] s = tag.Split(':');
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switch (s[0].ToLowerInvariant())
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{
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case "haircolor":
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hairColor = XMLExtensions.ParseColor(s[1]);
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break;
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case "facialhaircolor":
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facialHairColor = XMLExtensions.ParseColor(s[1]);
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break;
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case "skincolor":
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skinColor = XMLExtensions.ParseColor(s[1]);
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break;
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case "gender":
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Enum.TryParse(s[1], ignoreCase: true, out disguisedGender);
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break;
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case "race":
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Enum.TryParse(s[1], ignoreCase: true, out disguisedRace);
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break;
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case "headspriteid":
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int.TryParse(s[1], NumberStyles.Any, CultureInfo.InvariantCulture, out disguisedHeadSpriteId);
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break;
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case "hairindex":
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disguisedHairIndex = int.Parse(s[1]);
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break;
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case "beardindex":
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disguisedBeardIndex = int.Parse(s[1]);
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break;
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case "moustacheindex":
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disguisedMoustacheIndex = int.Parse(s[1]);
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break;
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case "faceattachmentindex":
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disguisedFaceAttachmentIndex = int.Parse(s[1]);
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break;
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case "sheetindex":
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string[] vectorValues = s[1].Split(";");
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SheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
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break;
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}
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}
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if ((characterInfo.HasGenders && disguisedGender == Gender.None)
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|| (characterInfo.HasRaces && disguisedRace == Race.None)
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|| disguisedHeadSpriteId <= 0)
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{
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Portrait = null;
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Attachments = null;
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return;
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}
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foreach (XElement limbElement in characterInfo.Ragdoll.MainElement.Elements())
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{
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if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase)) { continue; }
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XElement spriteElement = limbElement.Element("sprite");
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if (spriteElement == null) { continue; }
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string spritePath = spriteElement.Attribute("texture").Value;
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spritePath = spritePath.Replace("[GENDER]", disguisedGender.ToString().ToLowerInvariant());
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spritePath = spritePath.Replace("[RACE]", disguisedRace.ToString().ToLowerInvariant());
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spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId.ToString());
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string fileName = Path.GetFileNameWithoutExtension(spritePath);
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//go through the files in the directory to find a matching sprite
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foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
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{
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if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
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{
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continue;
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}
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string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
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fileWithoutTags = fileWithoutTags.Split('[', ']').First();
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if (fileWithoutTags != fileName) { continue; }
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Portrait = new Sprite(spriteElement, "", file) { RelativeOrigin = Vector2.Zero };
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break;
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}
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break;
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}
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if (characterInfo.Wearables != null)
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{
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float baldnessChance = disguisedGender == Gender.Female ? 0.05f : 0.2f;
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List<XElement> createElementList(WearableType wearableType, float emptyCommonness = 1.0f)
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=> CharacterInfo.AddEmpty(
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characterInfo.FilterByTypeAndHeadID(
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characterInfo.FilterElementsByGenderAndRace(characterInfo.Wearables, disguisedGender, disguisedRace),
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wearableType, disguisedHeadSpriteId),
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wearableType, emptyCommonness);
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var disguisedHairs = createElementList(WearableType.Hair, baldnessChance);
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var disguisedBeards = createElementList(WearableType.Beard);
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var disguisedMoustaches = createElementList(WearableType.Moustache);
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var disguisedFaceAttachments = createElementList(WearableType.FaceAttachment);
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XElement getElementFromList(List<XElement> list, int index)
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=> CharacterInfo.IsValidIndex(index, list)
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? list[index]
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: characterInfo.GetRandomElement(list);
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var disguisedHairElement = getElementFromList(disguisedHairs, disguisedHairIndex);
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var disguisedBeardElement = getElementFromList(disguisedBeards, disguisedBeardIndex);
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var disguisedMoustacheElement = getElementFromList(disguisedMoustaches, disguisedMoustacheIndex);
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var disguisedFaceAttachmentElement = getElementFromList(disguisedFaceAttachments, disguisedFaceAttachmentIndex);
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Attachments = new List<WearableSprite>();
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void loadAttachments(List<WearableSprite> attachments, XElement element, WearableType wearableType)
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{
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foreach (var s in element?.Elements("sprite") ?? Enumerable.Empty<XElement>())
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{
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attachments.Add(new WearableSprite(s, wearableType));
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}
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}
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loadAttachments(Attachments, disguisedFaceAttachmentElement, WearableType.FaceAttachment);
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loadAttachments(Attachments, disguisedBeardElement, WearableType.Beard);
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loadAttachments(Attachments, disguisedMoustacheElement, WearableType.Moustache);
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loadAttachments(Attachments, disguisedHairElement, WearableType.Hair);
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loadAttachments(Attachments,
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characterInfo.OmitJobInPortraitClothing
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? JobPrefab.NoJobElement?.Element("PortraitClothing")
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: JobPrefab?.ClothingElement,
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WearableType.JobIndicator);
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}
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HairColor = hairColor;
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FacialHairColor = facialHairColor;
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SkinColor = skinColor;
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}
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}
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public OwnerAppearance StoredOwnerAppearance = default;
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}
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}
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