Unstable 0.1500.5.0 (almost forgor edition 💀)
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@@ -3,6 +3,7 @@ using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Barotrauma
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{
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@@ -14,6 +15,10 @@ namespace Barotrauma
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get { return shownMessages; }
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}
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public bool DisplayTargetHudIcons => Prefab.DisplayTargetHudIcons;
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public virtual IEnumerable<Entity> HudIconTargets => Enumerable.Empty<Entity>();
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public Color GetDifficultyColor()
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{
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int v = Difficulty ?? MissionPrefab.MinDifficulty;
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@@ -92,7 +97,7 @@ namespace Barotrauma
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};
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}
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public void ClientRead(IReadMessage msg)
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public virtual void ClientRead(IReadMessage msg)
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{
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State = msg.ReadInt16();
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}
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